Looking to my reflections on not having enough Gothic elements I looked back at assets I produced in E1 and decided to start developing some foundation pillars that would help build up the modular elements withing my scene.
Here are some references from real world examples:

Here was once of the key concepts from Warhammer 40k Space Marine II that served as a good example.





I made the foundational model and did some variations like these spikes akin to the pillars I produced in E1 I have initially chosen not to use those pillars as I felt it could be an overbearing amount of spikey shape language within the scene, this is subject to change as the project develops though.
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