Author: George Cozens
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Element 2 Week 12:
I started working on some stained glass windows using some prompts in chatGPT to generate some images that I could alter and apply to a plain to give the impression of stained glass. To give the impression of light coming through I added some point lights behind to give of the glowing affect as when…
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Element 2 Week 11:
This week I reworked some of my statues after seeing how impressive Laura’s were I felt I could push mine a little further and they would add a lot to my scene. I got some References from Trench Crusade and used it to help rework my designs a bit. I started by doing some cloth…
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Element 2 Week 10:
I started working on some more tile textures for the floor to break up the over use of other texture I had been using. I made a few variations based on this tutorial. I tested a few different styles. I also tested out layering some rocks on top of the texture to add some more…
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Element 2 Week 9:
I started by making a temporary gun/spear for my statue so I could place it in the scene and get a sense of scale and see how it looks alongside the rest of the scene. I wanted a stoic militant vibe that felt imposing to the player height. I like how it has turned out…
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Element 2 Week 8:
I now sort out a new layout utilising the updated versions of my modular assets. I asked one of my lecturers Josh for feedback on it in this current state and their primary critique was discussing the large amount of negative space and how to cut into that also suggesting to do it in an…
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Element 2 Week 7:
Throughout my further research I came across this project on polycount by a user called Olingova. They had a similar project and were going for a Warhammer 40K cathedral interior so I took time to study their work and assess what was successful in their scene. Using a Gothic Kitbash set they established a foundational…
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Element 2 Week 6:
I still hadn’t had a proper layout of my environment as i was too precious earlier on with blocking out so I decided to use the modular assets I had made to layout my assets in accordance to the floor plan I produced in E1. The following are shots from this layout, I felt a…
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Element 2 Week 5:
As the arches are a key modular element in the scene I wanted to add some flair and interest to them. I analysed some of the examples seen in my references I felt the first example wasn’t “chunky” or “sturdy” enough it looked sharp and dangerous but not as solid as the later two. I…
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Element 2 Week 4:
I focused on creating some Fences this week as I felt it was an element that could be used in a plethora of locations throughout the scene. At this stage in E2 I had the intention of doing some more thoughtful and complete elements that would be crucial for my scene. REFLECTION: Looking back i…
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Element 2 Week 3:
Looking to my reflections on not having enough Gothic elements I looked back at assets I produced in E1 and decided to start developing some foundation pillars that would help build up the modular elements withing my scene. Here are some references from real world examples: Here was once of the key concepts from Warhammer…