Author: George Cozens

  • Element 2 Week 3:

    Looking to my reflections on not having enough Gothic elements I looked back at assets I produced in E1 and decided to start developing some foundation pillars that would help build up the modular elements withing my scene. Here are some references from real world examples: Here was once of the key concepts from Warhammer…

  • Element 2 Week 2:

    With the new assets I went back into Unreal and further developed my blockout. With my re-textured statues that now have a new emissive element, i added some different walls and steps to start blocking out some of the interior structure based on my floor plan from E1. I intended to add some Test Tube…

  • Element 2 Week 1:

    To kick things off with the start of E2 I went to Unreal to start planning out my blockout / greyboxing considering my final outcome in E1 I had a good idea of what to produce but I wanted to take some design liberty with some of the architecture. I wanted to create a sense…

  • Games Art – Informed Practice 3: Dissertation

    Project Time Line: My planning phase began in November where I looked back at some essay plans I had produced for my year 1 & 2 essays to see if there were any ideas worth developing. I also considered and discussed taking one of my previous essays further with this Dissertation but Nigel encouraged me…

  • Week 7: Further Development and E1 Preparation

    Following last weeks research on Censers I decided to expand on this research and do some concepting with a mix of 2D and 3D assets to produce and iterate on some different ideas. Based on the Warhammer 40K Astartes reference that we felt would make for a really cool Censer I looked at some sci-fi…

  • Week 6: More Research, Ideation and Developments

    Censer Research: Following the scene lighting with Elliott I started to think about other atmospheric elements that could push the scenes ambience further I started looking into censers and thuribles (a type of censer) which are incense burners often used in cathedrals. There is a particularly famous censer called Botafumeiro which is from Santiago de…

  • Week 5: Substance Designer

    This week I wanted to focus heavily on Substance Designer as this was one of our areas from growth and improvement. I did some research and acquired some videos to try out and utilise for our vertical slice. I started with this video for stone tiles by hbitproject (2022). Stone tiles – Substance Designer tutorial for…

  • Week4: Preparation for Vertical Slice

    With the assets I have created last week with Laura I began UVing in preparation for the vertical slice for our proposal. I made sure to be as efficient as possible with my unwrapping so when necessary I can combine a few assets to each UV texture map whilst still having a good amount of…

  • Week 3: Further Research and Concepting

    We have established that the Hero Asset for the scene will be a statue that is guarded, upkept and overseen by the monks. So I started getting some potential references to help develop the concept. I went back to an artist called Peter Mohrbacher I found during my foundation which does Angel concepts based on…

  • Week 2: Planning

    This week was focused on the planning phase of our project, outlining a project proposal, statement of intent, scope statement, and MVP (minimum viable product). Alongside our Gantt Chart in the Proposal Form above, we created a more detailed plan that better divides roles, task priorities, individual task deadlines, and task progress through Notion. These…